﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

///<summary>
///
///</summary>
public class LinghningEndEvent : MonoBehaviour
{
   public void End_Event()
	{
		gameObject.SetActive(false);
	}
	public void PlayerThunder()
	{
		AudioManager.GetInstance.Play("Sounds/prop/thunder");
	}
}
